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Genesis 2014 v 1.0 [MP]


Kirovets K 701 loader v 1.0

Canada Map

SimLand Map v 2.3

Elmshagen XL v 2.0

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Farming Simulator 2013 Mods

Elmshagen XL map

Elmshagen XL map

Elmshagen XL map

Elmshagen XL map

Elmshagen XL map

Original map link [Uploaded.net]

Willkommen in Elmshagen!

* Die Karte ist groß. XL bedeutet, dass die Oberflächenkarten sind mehr als 400 ha!

* Auf der Karte gibt es keine Tiere, weil die Karte ist für die Pflanzenproduktion. Auf der Karte ist ein BGA.

* Das ist die Version V1. Es gibt ein paar Dinge zu beheben. Map ist nicht sehr gut für Low_Poly Pc`s. Optimierung wird noch verbessert werden.

Features:

- BGA

- 1 Landhandel und 1 Bauernhof.

- 7 große Felder. Wir kaufen sie nicht.

- Die Felder werden gesät. 3-2 Phase des Pflanzenwachstums.

- Start Maschinen.

- MapDoorTrigger

- Zusätzliche Beleuchtung in der Nacht. Vor allem BGA

- Auto Verkehr

- Schöne Aussicht. Die Karte ist nicht flach.

- PDA Karte Bild.

- Viele Details. Interessante Texturen und mehr …

Viel Spaß!

Karte müssen Sie entpacken!


Credits:

RraptorR

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Core city American Edit v 1.0

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Farming Simulator 2013 Mods

Core city American Edit map

Core city American Edit map

Core city American Edit map

Core city American Edit map

Core city American Edit map

KernStadt – American Edit

Map features & removals:

- 4x map with fields ranging from ~17-193 acres / 7-78 ha
– 41 fields, ~2,800 acres / 1133 ha
– Added fruits: oat, sorghum, soybean, sunflower
– 3 circles all set to go for pivot irrigation, though two of them run larger than the largest available pivot
– 5 secondary farms, but if you outgrow the starting farm, then you can always move into the largest farm, which is already set to go. You might need to oil the windmill, though!
– Biogas removed
– Animal zones and potato and sugarbeet storage moved away from the main farm–this is a grain farm
– Farm Shop sell point removed

Known issues:

When quitting the game, it comes up with the dreaded invalid map/set iterator error, which is related to something (scaling, I think) with one of the transform groups that I messed up. However, this doesn’t affect anything other than the game closing abruptly and not exiting to the main menu. This is the primary map I use and have played 90+ hours and counting, so it works fine.

Minor distracting (green) underwater fog color at a couple places on the edges of the map due to an added water plane I added for the pond (lagoon in real life) at the main farm. The lagoon was a required element for me, but just haven’t been able to figure out how to remove the color.

There is a bit of a ledge and bump going from the dirt roads to the paved ones, and they generally do not look that great. I never cleaned that up for personal use.

The map:

While the file name has been kept as KernStadt, the map name is Armknecht Place, based off my mother’s maiden name. Originally, where my mother grew up between Ogallala and Grant, Nebraska, my aunt and uncle moved (from the other accurate farmyard represented to the west) into this place after my grandparents passed. The farmyard layout is a very close replica. Though the farm has since been sold, great memories remain. In its heyday up until the early 2000s, the farm was 920 acres (372 ha) where the primary crops have always been wheat, corn, dry beans, with some sunflower and barley also being grown to a lesser degree.

The main farmyard is intended for the LMS Morton 50′ x 100 placeable shed. Though you can probably place it accurately initially, if you want exact placement I use, replace the existing line in the vehicles.xml file with the following:

Grain storage:

As you’ll see in the in-game description, all three grain augers at the main farm accept all crops, as does the one at the other family farm to the west. You will find the PTO shafts already connected to the augers at the main farm ready for you to connect your tractor to. Given the size of the map, if you go all in with your career, you may find the storage lacking at the main farm and you may choose to add on in GIANTS Editor, or move to the lager farm to the northwest.

There are also four other random farms on the map in addition to the main two. The potato and sugarbeet storage has been moved off to the one at the southeast corner. The area I chose to represent is not potato and sugarbeet country.

Animal zones:

Chickens: moved to the farm next to the big ramp that leads to the village. This way, you don’t have to put up with the rooster!

Cows: moved to the other family farm to the west. While it used to have an active pasture many years ago, it does no longer, but still made sense to move the cow zone here.

Sheep: moved to an isolated area below the village. I left the sell point at its original location, which is at another farm.

Credits:

DarrenK

Orignal map: a big thanks to kastor_Ger, the author of the other great original KernStadt maps, and a tremendous template from which to work from.

DocElyoc of the American Eagles Modding site and author of the tremendously popular Modern American Farming Map, which is probably the most accurate depiction of a North American farm and buildings for Farming Simulator. He provided the following great map objects, which make all the difference to the environment:

- Coop and Cargill elevators
– Grain augers
– Shop items/tools
– Fuel barrels
– Casey’s General Store
– AmeriGas LP tank

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Scania T620 Heavy Hauler v 1.0

BMW pack v 1.1 MR [MP]

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Farming Simulator 2013 Mods

BMW pack

BMW pack

BMW pack

Original link [Uploaded.net]

This is BMW pack for Landwirtschafts simulator 2013.

BMW 750i
BMW x5 4.8i

BMW 750i:

blinkers
brake lights
reverse lights
trailer hitch

BMW x5 4.8i:

blinkers
openable doors (num 4,6,7,8)
openable boot (num 5)
brake lights
reverse lights
trailer hitch

Download OPEN_ME.zip file and extract two .zip files that are zipped in OPEN_ME file into your mods folder.

Both cars: No errors in LOG.

Credits:

3d model from animium.com
in game: themercedesbenzfan

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Terrion ATM 7360 v 2.1 MR [MP]

Zetor Proxima 8441 FL v 2.0

Joskin Betimax RDS 7500 v 1.0 MR

John Deere 8345R v 2.0

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Farming Simulator 2013 Mods

John Deere 8345R

Power 345 hp, speed 48 km / h Interactive control (IC) (left door, rear window, passenger backrest, steering column, steering wheel, lights, turn signals, emergency gang, beacons, start / stop the engine, including all-wheel drive, rear hitch, PC), lighting fixtures, elektronny.spidometr, electronic tachometer, ESLimiter, Hours, handbrake, all wheel drive, plugmod, adjustable tow hitch, dynamic exhaust, dust from the wheels.

Requires patch 2.0 and above

Credits:

Ago-Systemtech, JDFan

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Case CVX 175 v 4.0

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Farming Simulator 2013 Mods

Case CVX 175

Power 175 hp, speed 47 km / h Interactive control (IC) (door, side and rear windows, sunroof), lighting fixtures, manual ignition, ESLimiter, Hours, automatic wipers, plugmod, FL-console, rear dual wheels, dynamic exhaust, dust from the wheels. Tramples culture washable. Loader is not supplied.

Requires patch 2.0 and above

Credits:

BJR Modding, roller90, JDFan, Adamo15

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Amkodor 342 C4 v 1.0 MR

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Farming Simulator 2013 Mods

Amkodor 342 C4

Requires mod More Realistic

Speed ​​40 km / h Open doors, lighting fixtures, handbrake off autoreturn steering wheel drive, realistic exhaust. Bucket (3000 L) of cargo: wheat, barley, canola, corn, sugar beets, potatoes, grass, seeds, corn forage, silage, manure, fertilizers; tomato, carrot, onion, savoy cabbage, sand.

Requires patch 2.0 and above

Credits:

Aleksey Efremov, =FaRMeR=

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New Holland CR 9090 v 3.0 Special Dirt [MP]

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Farming Simulator 2013 Mods

New Holland CR 9090

New Holland CR 9090

New Holland CR 9090

Original link [Uploaded.net]

Hello everyone. Today I present to you combine for a very large farms. The New Holland CR 9090.
I introduced many changes. Below you can see a description of the function. Only Cutter Trailer has been left unchanged. Read what I wrote below and enjoy the game! :)

New Holland CR 9090

- Operating position / Transport -> Press L

- Rotating Rotors

- Standard lighting

- Straw Spec -> Press M

- Hand Brake -> Press Space

- Operating Hours & ES Limiter

- Manual Ignition -> Press KP Enter

- Real Exhaust Particle System

- Speed Display Control

- RPM Display Control

- Dual Tires on the front.

- And a few others like new wheels, driving physics …

New Holland Varifeed

- Manually activated rape the approach under the header -> Press J (Only this way!)

- Movable knife blades

- Slowly turn on the cutter

- Fruit Animation (New!)

Important Informations

1. Engine Power: 570 HP

2. Grain tank capacity: 12500 l

3. Daily Upkeep: 700 || Price: 360000

4. Fuel tank capacity: 1160

Credits:

T0bi69, Siwus

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Т 150К v 1.0

McCormick MTX 135 v 1.0

Massey Ferguson 6480 v 3.0 [MP]

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Farming Simulator 2013 Mods

Massey Ferguson 6480

Massey Ferguson 6480

Massey Ferguson 6480

Massey Ferguson 6480 The is the perfect tractor for any medium farm, with its 145 hp engine it can handle almost every job on a normal farm. It can do any job from carting silage to plowing with a heavy plow, this is a great all round medium sized tractor!

Features:

New AO texture
Wheel camber
Indicators
Indoor sound
Dynamic exhaust
Wheel treasuring
Alö front loader console
New wheels

Credits:

Model:
Solanz, Eifok, Stefan Maurus and Giants

Textures:
Johndeere2450, Stefan Maurus, Solanz and Giants

Ingaming:
Johndeere2450 and Giants

Sounds:
GIANTS and EddieVegas

Specialization:
beleuchtungV31: Sven777b
BJR_PivotingAxle and BJR_DriveGroundParticles: JoXXer
IndoorSound and DynamicExhaustingSystem: Manuel Leithner

EDIT: kesukas.

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Bellevue v 1.0

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Farming Simulator 2013 Mods

Bellevue map

Bellevue map

Bellevue map

Bellevue map

Bellevue map

Voici la map d’origine retouchée par soins. Avec l’aide de “Valentin36″. Changements: les porcs, 5 cultures supplémentaires, vente de lisier, ainsi que plusieurs nouveautés telles que: panneaux routiers, coopérative ré-agencées, des champs plus grands … etc

Idéal pour le more realistic.

Credits:

Moi même ( gay’rilla36)
valentin36 (mon ami)

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Kirovets K 701 loader v 3.0

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